Improve Code Fix performance using correct CodeAction.Create overload

In my previous post I wrote about solution-wide Rename Code Fix using Roslyn, which is supposed to analyze method declarations and suggest a fix when method marked with async modifier does not have a name that ends with Async. The code I suggested works just fine, however there were some comments about improvements that can be made to make it work better. In this post I’m trying to address one of the suggestions, what results in seconds version of AsyncMethodNameAnalyzer and AsyncMethodNameFix.

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My first “Diagnostic with Code Fix” using Roslyn API

I think everyone already knows that during //Build conference Anders Hejlsberg announced that Roslyn API (renamed to .NET Compiler Platform) is now an open source project (he actually clicked Publish button live, on stage). It’s really a great news. But even though a lot of people think that main purpose of that move is to allow everyone to make his own version of C#, I don’t think that’s true. I think the main purpose of Roslyn project is still the same – to provide modern and open compiler infrastructure which will make extension development much easier, because extension code now knows exactly the same stuff compiler does. Because of that I decided to give it a try and write simple Diagnostic with Code Fix.

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ASP.NET Identity 2.0.0 – UserName and Email separation

The release of new version of ASP.NET Identity – ASP.NET Identity 2.0.0 comes with new sample project, which shows how all the new features like email confirmation, password recovery and two-factor authentication can be used while creating web applications. However, the new sample follows an approach which sometime is not acceptable: it uses an email address as user name. In my case, I need these data to be separated, and that’s why I decided to modify sample project to allow that.

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Folders in F# projects. How to do it? What to avoid?

I’ve been working on a new feature for Visual F# Power Tools extension, which would creating and maintaining folder structure within F# projects. I have to admit, it was not a pleasure to dig into VS SDK and try to get it working. The most annoying part: part of SDK related to Solution Explorer still uses COM interfaces… Second most annoying part: Solution Explorer complaining about completely correct project structure…

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